Fact: "Electronic games are becoming a bigger business than movies"
This is somewhat alarming! While adults are also consumers of electronic games, the biggest consumer are kids, as early as 1 year olds....and then they come into a classroom Environment??
Reminds me of what Medina said;
If you wanted to create an education environment that was directly opposed to what the brain was good at doing, you probably would design something like a classroom” - Excerpt From: John Medina “Brain Rules"
|
No comments:
Post a Comment