Saturday, September 26, 2015

Chapter 1 Educational Technology



Fact: "Electronic games are becoming a bigger business than movies"

This is somewhat alarming! While adults are also consumers of electronic games, the biggest consumer are kids, as early as 1 year olds....and then they come into a classroom Environment??

Reminds me of what Medina said;


If you wanted to create an education environment that was directly opposed to what the brain was good at doing, you probably would design something like a classroom” - Excerpt From: John Medina “Brain Rules"

No comments:

Post a Comment